🔗 Share this article The Game UN:Me: An Cerebral Horror Merging Silent Hill and Among Us Mechanics The latest Day of the Devs online presentation revealed several fascinating upcoming titles, but one especially has captured the imagination: UN:Me. Developed by Historia and Shueisha Games, this solo experience seems to fuse together the oppressive atmosphere of a Silent Hill title with the suspicion-driven heart of Among Us. "This is a unique game where a girl harboring multiple personalities inside her needs to flee from a maze of the mind," explains developer Yasukazu Kawai. Entering a Shattered Consciousness In UN:Me, players take control of an unnamed heroine who appears to be of high school age. Within her exist four distinct personas, all possessing their own anxieties and motivations. These entities can take over at will, unleashing their deep-seated phobias upon her without warning. Based on showcased footage, much of the narrative unfolds within a eerie medical facility, while other scenes depict the protagonist navigating a desolate church. An Environment of Personal Dread "What makes you afraid of? What makes you uncomfortable?" asks creative lead Shun Sasaki. "Heights. Confined spaces. People in power. Things that seem trivial to others can trigger a deep instinct inside us. This game explores that idea — anxieties that are unique to every individual." The core gameplay loop revolves around controlling whichever soul surfaces at any given moment. However, these identities will switch against your will during gameplay. While exploring, every persona's fears become amplified and assault the protagonist in succession. When the soul changes, so does the particular terror the player encounters. Eerie Aesthetics and a Fatal Choice At first glance, UN:Me shares striking aesthetic parallels with the Silent Hill series. The setting is populated by orderlies who all share the identical visage, with unnervingly wide grins. Patients in the waiting room have large flowers where their necks are. Flowers are a recurring element, contrasting organic elegance with unnatural horror. Yet, UN:Me presents a singular mechanic. Players are tasked with deducing which of the four souls haunting the heroine is the "true" one. "Each of the personas asserts that the body is rightfully them," explains a creator. "During the game, you must determine who is authentic." Once players have deduced a persona is an impostor, they must eliminate it. But, because every entity can lie or hide the truth, it is incredibly simple to choose incorrectly. "Perhaps you've already eliminated the real [soul] with your own hands," the narration suggests. "The last one standing might be a fake. In any case, your decisions are irreversible." UN:Me does not yet have a publicly announced release date, but it is can be follow on digital storefronts.